for designers

Come up with more ideas before you pick one.

Your first few ideas are usually the ones everyone has. Creaocity is practice at coming up with more of them, further from the obvious, and choosing the best.

Where designers get stuck.

Everything looks like your references

You open the same three sites before every project, and the work comes out shaped like what you just looked at. New inputs produce new outputs.

You stop at the first workable idea

Deadlines push you to commit to concept one. Practising fluency makes generating ten options fast enough to actually do.

The brief is the wrong question

The best design work reframes the problem instead of solving the one handed to you. That reframing move can be trained directly.

The making is the easy part

Tools got fast. Taste and judgement about what to make didn't, and that's now what separates good work from generic work.

How designers use Creaocity.

  • Run divergent-thinking exercises before a concepting session
  • Practise reframing so you question the brief instead of just filling it
  • Pull inputs from outside design when everything starts looking the same
  • Track real design hours per project with focus sessions
  • Keep a running bank of concepts you can return to
Everything in the app →
The Play screen in Creaocity: a list of quick creativity games.
try one now

Ten ideas. One question.

From the app's Dailies. The first few answers are the obvious ones. The last few are usually the good ones.

Ten ways to redesign a door handle.

0/10

founding prices

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Questions designers ask.

No. Creaocity is deliberately upstream of your tools. It trains the thinking that happens before you open Figma, then gets out of the way.

Daily UI challenges train execution — making another sign-up screen. Creaocity trains idea generation itself: fluency, originality, and reframing, which transfer to every brief you take.

No. It sits before the software. Creaocity helps you question the brief, widen the concept space, and judge which direction deserves execution; you keep using the tools and craft practice you already trust.

Yes. Use a short exercise before concepting to reframe the problem or generate deliberately different routes. The result is not a finished design; it is a stronger set of starting points for your actual process.

Especially when experience has created reliable defaults. The practice is designed to expose repeated patterns, stretch beyond familiar references, and make room for ideas your usual process might filter out too early.